Kingdom Below - Beyond Extent Team Challenge

Hi everyone!

Once again, i took part in the Team Challenge hosted by Beyond Extent. The theme this time was named Kingdom Below, and each team—five artists guided by a mentor—had five weeks to build an environment from zero.

Our team worked hard on this, we had fun doing this project and everyone delivered.

For this project, I was responsible for making the stone ruins, and also the big gate that servers as the focal point.
It was great practice not only in creating most pieces modular, but also in keeping texture usage efficient.
All assets use a single tileable texture, two trim sheets, one hybrid trim sheet that also includes baked add-ons, and one full texture for baked elements.

My team:

https://www.artstation.com/joebates1
https://www.artstation.com/mekval
https://www.artstation.com/quentintheret
https://www.artstation.com/vishwaas

Our mentor:

https://www.artstation.com/alina_g

Special thanks to the Beyond Extent team and the judges for making this possible.
Team Challenge website page: https://www.beyondextent.com/challenges
Beyond Extent Artstation: https://www.artstation.com/beyondextent

2048x2048 texture

2048x2048 texture

2048x2048 texture

2048x2048 texture

2048x2048 texture. Trimsheet + baked addons.

2048x2048 texture. Trimsheet + baked addons.

2048x2048 texture. Used to assemble all the pillars.

2048x2048 texture. Used to assemble all the pillars.

Serves as the main focal point of the scene.

Serves as the main focal point of the scene.

Ruins variation blueprints assembled in Unreal.

Ruins variation blueprints assembled in Unreal.