Passionate self-taught 3D artist, currently focused on creating environments for games. Good 3D modeling skills. Experience in creating unique textures for assets and making tileable materials. Good understanding of hard surface techniques and using an efficient workflow. Basic knowledge of Unreal Engine, such as creating a blockout for good project planning, creating advanced shaders that allow for highly optimized textures, doing level art, setting up lights and post effects, and using scattering techniques to quickly fill an environment with additional details. Basic knowledge of how to create foliage.